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autosplit-h

source

Types


autosplit-info-jak1

autosplit-info-jak1: structuresource
Fields
num-power-cells: uint32
num-orbs: uint32
num-scout-flies: uint32
training-num-orbs: uint8
village1-num-orbs: uint8
beach-num-orbs: uint8
jungle-num-orbs: uint8
misty-num-orbs: uint8
firecanyon-num-orbs: uint8
village2-num-orbs: uint8
sunken-num-orbs: uint8
swamp-num-orbs: uint8
rolling-num-orbs: uint8
ogre-num-orbs: uint8
village3-num-orbs: uint8
snow-num-orbs: uint8
cave-num-orbs: uint8
lavatube-num-orbs: uint8
citadel-num-orbs: uint8
training-num-scout-flies: uint8
village1-num-scout-flies: uint8
beach-num-scout-flies: uint8
jungle-num-scout-flies: uint8
misty-num-scout-flies: uint8
firecanyon-num-scout-flies: uint8
village2-num-scout-flies: uint8
sunken-num-scout-flies: uint8
swamp-num-scout-flies: uint8
rolling-num-scout-flies: uint8
ogre-num-scout-flies: uint8
village3-num-scout-flies: uint8
snow-num-scout-flies: uint8
cave-num-scout-flies: uint8
lavatube-num-scout-flies: uint8
citadel-num-scout-flies: uint8
version-major: uint16
version-minor: uint16
padding-stats: uint8
game-hash: uint32
in-cutscene?: symbol
is-loading?: symbol
padding-controls: uint8
res-training-gimmie: uint8
res-training-door: uint8
res-training-climb: uint8
res-training-buzzer: uint8
res-jungle-eggtop: uint8
res-jungle-lurkerm: uint8
res-jungle-tower: uint8
res-jungle-fishgame: uint8
res-jungle-plant: uint8
res-jungle-buzzer: uint8
res-jungle-canyon-end: uint8
res-jungle-temple-door: uint8
res-village1-yakow: uint8
res-village1-mayor-money: uint8
res-village1-uncle-money: uint8
res-village1-oracle-money1: uint8
res-village1-oracle-money2: uint8
res-village1-buzzer: uint8
res-beach-ecorocks: uint8
res-beach-pelican: uint8
res-beach-flutflut: uint8
res-beach-seagull: uint8
res-beach-cannon: uint8
res-beach-buzzer: uint8
res-beach-gimmie: uint8
res-beach-sentinel: uint8
res-misty-muse: uint8
res-misty-boat: uint8
res-misty-warehouse: uint8
res-misty-cannon: uint8
res-misty-bike: uint8
res-misty-buzzer: uint8
res-misty-bike-jump: uint8
res-misty-eco-challenge: uint8
res-village2-gambler-money: uint8
res-village2-geologist-money: uint8
res-village2-warrior-money: uint8
res-village2-oracle-money1: uint8
res-village2-oracle-money2: uint8
res-village2-buzzer: uint8
res-swamp-billy: uint8
res-swamp-flutflut: uint8
res-swamp-battle: uint8
res-swamp-tether-1: uint8
res-swamp-tether-2: uint8
res-swamp-tether-3: uint8
res-swamp-tether-4: uint8
res-swamp-buzzer: uint8
res-swamp-arm: uint8
res-sunken-platforms: uint8
res-sunken-pipe: uint8
res-sunken-slide: uint8
res-sunken-room: uint8
res-sunken-sharks: uint8
res-sunken-buzzer: uint8
res-sunken-top-of-helix: uint8
res-sunken-spinning-room: uint8
res-rolling-race: uint8
res-rolling-robbers: uint8
res-rolling-moles: uint8
res-rolling-plants: uint8
res-rolling-lake: uint8
res-rolling-buzzer: uint8
res-rolling-ring-chase-1: uint8
res-rolling-ring-chase-2: uint8
res-snow-eggtop: uint8
res-snow-ram: uint8
res-snow-fort: uint8
res-snow-ball: uint8
res-snow-bunnies: uint8
res-snow-buzzer: uint8
res-snow-bumpers: uint8
res-snow-cage: uint8
res-red-eggtop: uint8
res-firecanyon-buzzer: uint8
res-firecanyon-end: uint8
res-citadel-sage-green: uint8
res-citadel-sage-blue: uint8
res-citadel-sage-red: uint8
res-citadel-sage-yellow: uint8
res-citadel-buzzer: uint8
res-village3-extra1: uint8
res-village3-buzzer: uint8
res-village3-miner-money1: uint8
res-village3-miner-money2: uint8
res-village3-miner-money3: uint8
res-village3-miner-money4: uint8
res-village3-oracle-money1: uint8
res-village3-oracle-money2: uint8
res-cave-gnawers: uint8
res-cave-dark-crystals: uint8
res-cave-dark-climb: uint8
res-cave-robot-climb: uint8
res-cave-swing-poles: uint8
res-cave-spider-tunnel: uint8
res-cave-platforms: uint8
res-cave-buzzer: uint8
res-ogre-boss: uint8
res-ogre-end: uint8
res-ogre-buzzer: uint8
res-ogre-secret: uint8
res-lavatube-end: uint8
res-lavatube-buzzer: uint8
res-lavatube-balls: uint8
res-intro: uint8
int-finalboss-movies: uint8
unk-finalboss-movies: uint8
int-jungle-fishgame: uint8
end-marker: uint8

autosplit

source

Functions


update-autosplit-info-jak1

update-autosplit-info-jak1() => nonesource

update-autosplit-jak1-new-game

update-autosplit-jak1-new-game() => nonesource

Variables


*autosplit-info-jak1*

*autosplit-info-jak1*: autosplit-info-jak1source

speedruns-h

source

Types


speedrun-info-jak1

speedrun-info-jak1: structuresource
Fields
category: speedrun-category
needs-post-blackout-setup?: symbol
should-display?: symbol

speedruns

source

Functions


hide-speedrun-display

hide-speedrun-display() => nonesource

is-speedrun-category?

is-speedrun-category?(category: symbol) => symbolsource

setup-speedrun-post-blackout

setup-speedrun-post-blackout() => nonesource

speedrun-draw-settings

speedrun-draw-settings() => nonesource
Draw speedrun related settings in the bottom left corner

speedrun-mode-update

speedrun-mode-update() => nonesource
A per frame update for speedrunning related stuff

speedrun-start-full-game-run

speedrun-start-full-game-run() => nonesource

start-speedrun

start-speedrun(category: speedrun-category) => nonesource

Variables


*hub1-cell-list*

*hub1-cell-list*: arraysource

*hub2-cell-list*

*hub2-cell-list*: arraysource

*hub3-cell-list*

*hub3-cell-list*: arraysource

*speedrun-info*

*speedrun-info*: speedrun-info-jak1source