📄️ Porting to x86
This document will keep track of stuff that needs to be ported or modified significantly for x86. Anything that uses PS2-specific hardware or relies on stuff in the C Kernel will need to be ported.
📄️ Graphics
There are three frames in flight at a time:
🗃️ Drawable and TFrag
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📄️ Registers
Although modern computers are much faster than the PS2, and we could probably get away with a really inefficient register allocation scheme, I think it's worth it to get this right.